Have you ever wondered how video game developers manage to create such sonically realistic and immersive products?
Some think they use people who can reproduce the sounds with their mouth, but that’s definitely not the case of Forza Motorsports 4, the new opus of the successful racing simulator, developed by Microsoft exclusively for the Xbox 360 and set to hit stores this fall.
Electricpig was recently in Seattle and got the chance to sit in on the sound recording for the game with Nick Wisnell, creative audio director.
To recreate the most realistic environment possible, each vehicle featured in Forza 4 is hooked up to a dynamometer and strategically placed microphones record the sound of the engine, rotating wheels, locked brakes, etc.
Forza will feature over 1,000 cars, and the process had to be repeated each time. A far cry from the days of Pole Position!
Source : Electricpig via CarScoop
Some think they use people who can reproduce the sounds with their mouth, but that’s definitely not the case of Forza Motorsports 4, the new opus of the successful racing simulator, developed by Microsoft exclusively for the Xbox 360 and set to hit stores this fall.
Electricpig was recently in Seattle and got the chance to sit in on the sound recording for the game with Nick Wisnell, creative audio director.
To recreate the most realistic environment possible, each vehicle featured in Forza 4 is hooked up to a dynamometer and strategically placed microphones record the sound of the engine, rotating wheels, locked brakes, etc.
Forza will feature over 1,000 cars, and the process had to be repeated each time. A far cry from the days of Pole Position!
Source : Electricpig via CarScoop





